Keep in mind that some objects use the rotation values, especially the X and Z values, for different purposes. The triggers rotate around the Y (vertical) axis, and the right analog stick rotates around the X and Z (horizontal) axes. Holding Up allows you to rotate the object. Hold Left to move the object around using the same controls as moving the cursor. With an object selected (and the cursor not active) you can also move and rotate the object using the controller. When the cursor is enabled, press Down again to turn it off and keep the selection. You can also press Left to place whatever item you have highlighted in the object placement dialog, similar to the debug mode in the Genesis games. When the cursor is activated, the closest object to the cursor will automatically be selected. Use the right analog stick and the triggers to move the cursor. Once Live Edit Mode is activated (use the button on the Object Editing dialog) you can press Down on the D-pad to enable the cursor. It replaces the keyboard control feature, though the original keyboard controls still work when SA2 is active. Live Edit Mode is a new feature that enables you to use the game pad to manipulate objects in-game (yes, I know I'm giving a lot of attention to that part!) with minimal window switching. Remove invisible walls from boss battles.Use Chao World character select on any level.Enable the test level and debug menu (debug menu can't actually be seen, but works).Many miscellaneous tweaks and hacks, including.Enable noclip mode (freely move character without being affected by gravity or walls) by pressing N.Load levels with any level's textures (usually looks horrible, but in some cases looks awesome).Directly call any function in the game's code (for advanced users).Load elements from multiple levels at once, to have (for example) Metal Harbor's water and sky in Meteor Herd.Play as any character in any level, including in 2-player mode and boss battles.This enables the additional objects to easily be added to the game data, making it permanent.Now exports in the game's native SET format, for use with SETMerge.Allows you to spawn additional objects into the level, and save them to a file to be loaded later.Interface for viewing and editing the parameters of all loaded level objects.Teleportation interface that saves locations in levels.Basic variables like rings, lives, etc.Many addresses in the address list, including.It makes extensive use of Cheat Engine's Lua scripting engine to enable advanced hacks (like spawning items).Äownload Cheat Engine at Features Overview This is a cheat table for the PC version of Sonic Adventure 2 that allows for many different types of hacks.
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